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Hasegawa, Yuta; Onodera, Naoyuki; Idomura, Yasuhiro
Keisan Kogaku Koenkai Rombunshu (CD-ROM), 25, 4 Pages, 2020/06
We developed a GPU-based CFD code using a mesh-refined lattice Boltzmann method (LBM), which enables ensemble simulations for wind and plume dispersion in urban cities. The code is tuned for Pascal or Volta GPU architectures, and is able to perform real-time wind simulations with several kilometers square region and several meters of grid resolution. We examined the developed code against the field experiment JU2003 in Oklahoma City. In the comparison, wind conditions showed good agreements, and the ensemble-averaged and maximum values of tracer concentration satisfied the factor 2 agreements.